Sorry, I’m a bit late, because I was MIA last week for exams, but I felt like I should mention these new updates, because they are pure AWESOME.

It’s clear that Valve has been paying attention to what people want, as they added the possibility for upgrades to dispensers and teleporters; the upgrades for these items work the same as they do with sentries- just add more metal ^^. The advantage is that with each upgrade the dispensers will heal faster, and the cooldown period will be shorter between each teleporter use.

There were also updates to the HUD; now when medics are being called they will be able to see the approximate level of health that the player is at. If they are really low, then the bubble will appear in red. I think this will be very useful, as there are people in pubs that use scripts to constantly call medics, because they like to be boosted all of the time at the expense of their teammates (and the annoyance of their medic haha).

Screenshot of a level 2 teleporter exit:

Screenshot of a level 3 dispenser:

Screenshot of my clan member being entirely inappropriate before a scrim (LOL):

1) I use Boodah’s config, so the screenshots are super ugly
2) Don’t use a foreign language as your default language when learning a new game like Left 4 Dead… it’s HELLA confusing!
3) Click for the larger versions


New Pyro Updates

June 20, 2008

It seems like the release of the new “Meet the Sniper” video was quite strategic, as the video contained shots of the new pyro gun, though you really have to watch for it!

Will the new pyro gun and abilities greatly change the dynamics of a typical TF2 match? I am curious, and very excited to find out. Before pyros were seen as the weak character that was used mainly for griefing, but the new gun and abilities summarized below give the pyro an all-new advantage.

Summary of the updates (Valve):
* Added alt-fire compression blast to the basic flamethrower
* Added The Axtinguisher, The Backburner, and The Flare Gun
* Hadouken taunt now kills people it hits
* Tuned the flamethrower hit detection to improve detection versus retreating opponents
* Removed Flamethrower’s damage falloff (was falling off to 25% by the end)

Valve’s TF2 team clearly puts an emphasis on quality throughout the game, even with the new achievements, as they are nothing short of hilarious. My personal favourite is “OMGWTFBBQ” and my buddy Johnny aka Freezerburn was stoked to see “Freezer Burn” on the list :).

It seems like they went a bit nuts with updates yesterday ! There are also new friends icons that you can see when you’re in-game:

One of the updates that I am not crazy about is the fact that they “removed Soldier’s 40% damage reduction from his own rockets. Does not affect rocket jumps.” This will make it take longer in a typical match for a medic to reach an uber, so I guess we’ll have to rely on the demos !

AND two new maps! I scrimmed for a bit on cp_fastlane yesterday, and the colours reminded me of Dustbowl and Goldrush. I’d like to see maps with a different motif, like Well. Speaking of Well, there was a new route added to the game. I always loved Well, so I’m not really sure why it was changed, but maybe it was to make things a bit easier for snipers. The route is goes “from the forward central foyer up to the battlements.”